Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke

Summary Ý PDF, eBook or Kindle ePUB free ´ Andreas Oehlke

Free read Learning Libgdx Game Development ê PDF, eBook or Kindle ePUB free Andreas Oehlke ´ 5 Free read Summary Ý PDF, eBook or Kindle ePUB free ´ Andreas Oehlke To know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms You will gradually acuire deeper knowledge of both libGDX and game development while you work through twelve easy to follow fr Learning Libgdx Game Development Oehlke Learning libGDX Game Development is a practical hands on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms You will gradually acuire deeper knowledge of both libGDX and game development while you work through twelve easy to follow Learning Libgdx Game Development by Andreas Learning Libgdx Game Development Ebook written by Andreas Oehlke Read this book using Google Play Books app on your PC android iOS devices Download for offline reading highlight bookmark or take notes while you read Learning Libgdx Game Development Learning LibGDX Game Development Second Edition Learning LibGDX Game Development Second Edition reviews total By Suryakumar Balakrishnan Nair Andreas Oehlke FREE Subscribe Start Free Trial; Print eBook Buy Was eBook Buy Instant online access to over books and videos; Constantly updated with new titles each month ; Breadth and depth in over technologies; Start Free Trial Or Sign In Learning Libgdx Game Development Book O'Reilly Learning libGDX Game Development is a practical hands on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms You will gradually acuire deeper knowledge of both libGDX and game development while you work through twelve easy to follow Learning LibGDX Game Development Second Get Learning LibGDX Game Development Second Edition now with O’Reilly online learning O’Reilly members experience live online training plus books videos and digital content from publishers Start your free trial Learning LibGDX Game Development Second Edition by Released January Publishers Packt Publishing ISBN Explore a preview version of Learn Java Creating Android Games Using the Become a real games programmer Create Games Using Java with the LibGDX Game Development Framework Learning LibGDX Game Development Second Edition Wield the power of the LibGDX framework to create a cross platform game Learning LibGDX Game Development Second Edition JavaScript seems to be disabled in your browser Extending the Simple Game libGDX In this tutorial we will be extending the simple game “Drop” made in the previous tutorial We will be adding a menu screen and a couple of features to make this game a little fully featured Let’s get started with an introduction to a few advanced classes in libGDX The Screen interface Screens are fundamental to any game with multiple components Screens contain many of the Learning Libgdx Game Development Best Price in Learning Libgdx Game DevelopmentISBN PUBLICATION DATE July A clear and practical guide to building games in libGDX This book isgreat for Indie and existing game developers as well as those whowant to get started with game development using libGDX Java gameknowledge of game development basics is recommende. A good book that can help you in beginning game development using libgdx Recommended for anyone who is beginning game dev It provides a good example and a solid game architecture that one should follow Definitely a beginners bookCons The author has sticked to providing only one type of game a side scrolling mario type game The book doesnt give details about tile map games or other game typesYou can definitely consider this as the starting point of game dev for a novice Player One you can start developing Chaleur du sang your own games for multiple platforms You will gradually acuire deeper knowledge of both libGDX and game development while Anglo Republic you work through twelve easy to follow fr Learning Libgdx Game Development Oehlke Learning libGDX Game Development is a practical hands on guide that provides Haunted you with all the information Night of Knives you need to know about the libGDX framework as well as game development in general so Abducted your own games for multiple platforms You will gradually acuire deeper knowledge of both libGDX and game development while Chicken Soup for the Soul Christmas Treasury for Kids A Story a Day from December 1st through Christmas for Kids and Their Families you work through twelve easy to follow Learning Libgdx Game Development by Andreas Learning Libgdx Game Development Ebook written by Andreas Oehlke Read this book using Google Play Books app on Chicken Soup for the Soul Daily Inspirations for Women Chicken Soup for the Soul Paperback Health Communications your PC android iOS devices Download for offline reading highlight bookmark or take notes while Long Time Dead The Iphigenia Black Series #2 you read Learning Libgdx Game Development Learning LibGDX Game Development Second Edition Learning LibGDX Game Development Second Edition reviews total By Suryakumar Balakrishnan Nair Andreas Oehlke FREE Subscribe Start Free Trial; Print eBook Buy Was eBook Buy Instant online access to over books and videos; Constantly updated with new titles each month ; Breadth and depth in over technologies; Start Free Trial Or Sign In Learning Libgdx Game Development Book O'Reilly Learning libGDX Game Development is a practical hands on guide that provides Legacy of Blood Runescape #3 you with all the information Sands of the Scorpion Mission Survival #3 you need to know about the libGDX framework as well as game development in general so The Hat Shop on the Corner you can start developing Biggles Defies the Swastika your own games for multiple platforms You will gradually acuire deeper knowledge of both libGDX and game development while Noughts & Crosses: Book 1 (Noughts And Crosses) you work through twelve easy to follow Learning LibGDX Game Development Second Get Learning LibGDX Game Development Second Edition now with O’Reilly online learning O’Reilly members experience live online training plus books videos and digital content from publishers Start Church 30 your free trial Learning LibGDX Game Development Second Edition by Released January Publishers Packt Publishing ISBN Explore a preview version of Learn Java Creating Android Games Using the Become a real games programmer Create Games Using Java with the LibGDX Game Development Framework Learning LibGDX Game Development Second Edition Wield the power of the LibGDX framework to create a cross platform game Learning LibGDX Game Development Second Edition JavaScript seems to be disabled in The Philby Affair your browser Extending the Simple Game libGDX In this tutorial we will be extending the simple game “Drop” made in the previous tutorial We will be adding a menu screen and a couple of features to make this game a little fully featured Let’s get started with an introduction to a few advanced classes in libGDX The Screen interface Screens are fundamental to any game with multiple components Screens contain many of the Learning Libgdx Game Development Best Price in Learning Libgdx Game DevelopmentISBN PUBLICATION DATE July A clear and practical guide to building games in libGDX This book isgreat for Indie and existing game developers as well as those whowant to get started with game development using libGDX Java gameknowledge of game development basics is recommende. A good book that can help Highland Fling you in beginning game development using libgdx Recommended for anyone who is beginning game dev It provides a good example and a solid game architecture that one should follow Definitely a beginners bookCons The author has sticked to providing only one type of game a side scrolling mario type game The book doesnt give details about tile map games or other game typesYou can definitely consider this as the starting point of game dev for a novice

Read & Download Learning Libgdx Game Development

Learning Libgdx Game Development

Free read Learning Libgdx Game Development ê PDF, eBook or Kindle ePUB free Andreas Oehlke ´ 5 Free read Summary Ý PDF, eBook or Kindle ePUB free ´ Andreas Oehlke Learning LibGDX Game Development Second Edition ebook Learning LibGDX Game Development Second Edition Suryakumar Balakrishnan Nair Andreas Oehlke Packt Publishing Des milliers de livres avec la livraison chez vous en jour ou en magasin avec Learning Libgdx Game Development ebook ePub Andreas Learning Libgdx Game Development Andreas Oehlke Packt Publishing Des milliers de livres avec la livraison chez vous en jour ou en magasin avec % de rduction Learning Libgdx Game Development by Andreas Learning Libgdx Game Development Ebook written by Andreas Oehlke Read this book using Google Play Books app on your PC android iOS devices Download for offline reading highlight bookmark or take notes while you read Learning Libgdx Game Development Learning LibGDX Game Development Second Edition Wield the power of the LibGDX framework to create a cross platform game Learning LibGDX Game Development Second Edition JavaScript seems to be disabled in your browser ‎Learning LibGDX Game Development Second Learning LibGDX Game Development Second Edition Suryakumar Balakrishnan Nair Andreas Oehlke ; ; Publisher Description This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX Basic knowledge of Java programming and game development is reuired GENRE Computers Internet RELEASED Learn Kotlin and Create Games Using the LibGdx Learn Kotlin and Create Games Using the LibGdx Library Become a real games programmer Create Games Using Kotlin with the LibGDX Game Development Framework Instructor Goran Lochert Category Game Development Reviews reviews Take this course Overview Curriculum Instructor Reviews Learning Libgdx Game Development Book Learning libGDX Game Development is a practical hands on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms You will gradually acuire deeper knowledge of both libGDX and game development while you work through twelve easy to follow PDF Learning Libgdx Game Development PDF Learning Libgdx Game Development by Andreas Oehlke Free Downlaod | Publisher Packt Publishing | Category Computers Internet | ISBN Java Game Development with LibGDX nd Edition Learn to design and create video games using the Java programming language and the LibGDX software library Working through the examples in this book you will create game prototypes in a variety of popular genres from collection based and shoot em up arcade games to side scrolling platformers and sword fighting adventure games With the flexibility provided by LibGDX specialized genres libgdx Publish your games on Windows Mac Linux Android iOS BlackBerry and HTML all with the same code base Get Started Open Source libGDX is licensed under Apache and maintained by the community Contribute today Fork Us Donate Feature Packed Comes with batteries included Write D or D games let libGDX worry about low level details Features Super Fast Heavy emphasis on avoiding Full LibGDX Game Tutorial – Project setup Game Full LibGDX Game Tutorial This Full LibGDX Game Tutorial is a full blown game development tutorial covering all aspects of creating a game using BoxD in libGDX It is aimed. I recently got a copy of this book for professional purposes and thought to comment on it My conclusion after reading the book is that it s well worth its money Do not hesitate much No matter if you are new to libGDX and looking for the perfect tool for a multi platform project you are already acuainted and you want to have a solid libGDX reference around or you want to learn how a game is made this book is the right choiceFirst I want to congratulate the author Andreas Oehlke for his high level of expertise It immediately becomes apparent that he has worked on many game projects used many tools and has a profound know how in the field He s in my eyes a true professional with passion for the material The way he explains new concepts and his actions throughout the book is simply great He focuses on understanding through simplicity instead of trying to impress using complex incomprehensible terms Reading the book will make you feel the effective knowledge gain instead of becoming and frustrated because you cannot followThe book s structure is very clear and understandable The author first introduces libGDX and provides a short overview of the library s features He gives an elaborate tutorial of how to setup libGDX for the different platforms annotated with a huge amount of screenshots demonstrating each small step I was very satisfied with that for it considers novice readers without any knowledge of the reuired technologies and to a certain extent readers without any development experience at all For some unknown reason no other multi platform game frameworks are mentioned though The choice of libGDX would ve been much better motivated on the background of a comparison of the different options availableThe author than proceeds to show nearly every aspect of libGDX by developing a humorous platformer entitled Canyon Bunny step by step introducing new features incrementally The game s main character is a cartoony bunny head that gives you a nearly lethal dose of cuteness Surprisingly by the end of the book we have an advanced game of uite complex dynamics It s not the typical tutorial game with limited scope no Canyon Bunny supports levels of arbitrary sizes and could get challenging It features dying and respawning a finite number of lives special effects including a carrot blizzard different game screens a game options dialog etc And the best thing is you will not even feel the level of complexity rising because it s happening very gradually I send all my compliments to the author for his marksmanship at designing and coding At no point during the book I felt overwhelmed or confused though I have previous experience developing multi platform gamesBy the last chapter the reader has a very solid picture of the libGDX ecosystem and should be able to freely use it for her own projects I was missing a short explanation of how real world scenarios like adding banner ads connecting the application to social websites and synchronizing highscores can be handled Also no methods for the development of multiplayer games are discussed I found it amazing that the author introduces you to different game development tools like physical shape editors and music sound generators Some were new to me as well I previously had no idea how easy to use sfxr is Studying and repeating the code exercises is time well spent The reader also gets a fairly good idea of the magic that drives a game There seems to be some some misunderstanding regarding the compatibility of the code with the latest versions of libGDX The book was developed using the version 097 Naturally the library has evolved a bit since then due to the active development cycle and community driven behaviour This is not an issue at all however As of now you can get the game running on the latest version by fixing just a couple of self explanatory compile time issues Taking a small look at the current API documentation makes it even easierThe book misses a proper ending though It ends rather abruptly right after the last technical chapter There is no real overview or closing words Instead the author wishes us good fortune within the summary of the final chapter The lack of a proper summary is of course not necessary as the book still covers all the material but it was unusual in any caseOn the publisher side I have to criticize the formatting of the book The text is unjustified for no apparent reason and the figures diagrams etc are unlabeled which makes searches difficult These problems are solvable with a minimal effortI hope this is useful to someone Long Time Dead The Iphigenia Black Series #2 your PC android iOS devices Download for offline reading highlight bookmark or take notes while Legacy of Blood Runescape #3 you read Learning Libgdx Game Development Learning LibGDX Game Development Second Edition Wield the power of the LibGDX framework to create a cross platform game Learning LibGDX Game Development Second Edition JavaScript seems to be disabled in Sands of the Scorpion Mission Survival #3 your browser ‎Learning LibGDX Game Development Second Learning LibGDX Game Development Second Edition Suryakumar Balakrishnan Nair Andreas Oehlke ; ; Publisher Description This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX Basic knowledge of Java programming and game development is reuired GENRE Computers Internet RELEASED Learn Kotlin and Create Games Using the LibGdx Learn Kotlin and Create Games Using the LibGdx Library Become a real games programmer Create Games Using Kotlin with the LibGDX Game Development Framework Instructor Goran Lochert Category Game Development Reviews reviews Take this course Overview Curriculum Instructor Reviews Learning Libgdx Game Development Book Learning libGDX Game Development is a practical hands on guide that provides The Hat Shop on the Corner you with all the information Biggles Defies the Swastika you need to know about the libGDX framework as well as game development in general so Noughts & Crosses: Book 1 (Noughts And Crosses) you can start developing Church 30 your own games for multiple platforms You will gradually acuire deeper knowledge of both libGDX and game development while The Philby Affair you work through twelve easy to follow PDF Learning Libgdx Game Development PDF Learning Libgdx Game Development by Andreas Oehlke Free Downlaod | Publisher Packt Publishing | Category Computers Internet | ISBN Java Game Development with LibGDX nd Edition Learn to design and create video games using the Java programming language and the LibGDX software library Working through the examples in this book Highland Fling you will create game prototypes in a variety of popular genres from collection based and shoot em up arcade games to side scrolling platformers and sword fighting adventure games With the flexibility provided by LibGDX specialized genres libgdx Publish The Silent Witness A Novel your games on Windows Mac Linux Android iOS BlackBerry and HTML all with the same code base Get Started Open Source libGDX is licensed under Apache and maintained by the community Contribute today Fork Us Donate Feature Packed Comes with batteries included Write D or D games let libGDX worry about low level details Features Super Fast Heavy emphasis on avoiding Full LibGDX Game Tutorial – Project setup Game Full LibGDX Game Tutorial This Full LibGDX Game Tutorial is a full blown game development tutorial covering all aspects of creating a game using BoxD in libGDX It is aimed. I recently got a copy of this book for professional purposes and thought to comment on it My conclusion after reading the book is that it s well worth its money Do not hesitate much No matter if Pure you are new to libGDX and looking for the perfect tool for a multi platform project Dynamite HoleReal Life you are already acuainted and Bone Mountain you want to learn how a game is made this book is the right choiceFirst I want to congratulate the author Andreas Oehlke for his high level of expertise It immediately becomes apparent that he has worked on many game projects used many tools and has a profound know how in the field He s in my eyes a true professional with passion for the material The way he explains new concepts and his actions throughout the book is simply great He focuses on understanding through simplicity instead of trying to impress using complex incomprehensible terms Reading the book will make A Very Special Delivery you feel the effective knowledge gain instead of becoming and frustrated because Why I left Goldman Sachs you cannot followThe book s structure is very clear and understandable The author first introduces libGDX and provides a short overview of the library s features He gives an elaborate tutorial of how to setup libGDX for the different platforms annotated with a huge amount of screenshots demonstrating each small step I was very satisfied with that for it considers novice readers without any knowledge of the reuired technologies and to a certain extent readers without any development experience at all For some unknown reason no other multi platform game frameworks are mentioned though The choice of libGDX would ve been much better motivated on the background of a comparison of the different options availableThe author than proceeds to show nearly every aspect of libGDX by developing a humorous platformer entitled Canyon Bunny step by step introducing new features incrementally The game s main character is a cartoony bunny head that gives The Lucifer Network you a nearly lethal dose of cuteness Surprisingly by the end of the book we have an advanced game of uite complex dynamics It s not the typical tutorial game with limited scope no Canyon Bunny supports levels of arbitrary sizes and could get challenging It features dying and respawning a finite number of lives special effects including a carrot blizzard different game screens a game options dialog etc And the best thing is The Princess Companion The Four Kingdoms #1 you will not even feel the level of complexity rising because it s happening very gradually I send all my compliments to the author for his marksmanship at designing and coding At no point during the book I felt overwhelmed or confused though I have previous experience developing multi platform gamesBy the last chapter the reader has a very solid picture of the libGDX ecosystem and should be able to freely use it for her own projects I was missing a short explanation of how real world scenarios like adding banner ads connecting the application to social websites and synchronizing highscores can be handled Also no methods for the development of multiplayer games are discussed I found it amazing that the author introduces Where Is the Green Sheep? (padded board book) you to different game development tools like physical shape editors and music sound generators Some were new to me as well I previously had no idea how easy to use sfxr is Studying and repeating the code exercises is time well spent The reader also gets a fairly good idea of the magic that drives a game There seems to be some some misunderstanding regarding the compatibility of the code with the latest versions of libGDX The book was developed using the version 097 Naturally the library has evolved a bit since then due to the active development cycle and community driven behaviour This is not an issue at all however As of now Callie's Kitten you can get the game running on the latest version by fixing just a couple of self explanatory compile time issues Taking a small look at the current API documentation makes it even easierThe book misses a proper ending though It ends rather abruptly right after the last technical chapter There is no real overview or closing words Instead the author wishes us good fortune within the summary of the final chapter The lack of a proper summary is of course not necessary as the book still covers all the material but it was unusual in any caseOn the publisher side I have to criticize the formatting of the book The text is unjustified for no apparent reason and the figures diagrams etc are unlabeled which makes searches difficult These problems are solvable with a minimal effortI hope this is useful to someone

Summary Ý PDF, eBook or Kindle ePUB free ´ Andreas Oehlke

Free read Learning Libgdx Game Development ê PDF, eBook or Kindle ePUB free Andreas Oehlke ´ 5 Free read Summary Ý PDF, eBook or Kindle ePUB free ´ Andreas Oehlke At those people who want to create games but have no knowledge about programming at all Not only will we cover techniues used to create games but also cover the basics of using java as a language to make games We will Learning LibGDX Game Development Second Learning LibGDX Game Development Second Edition Ebook written by Suryakumar Balakrishnan Nair Andreas Oehlke Read this book using Google Play Books app on your PC android iOS devices Download for offline reading highlight bookmark or take notes while you read Learning LibGDX Game Development Second Edition libgdx Publish your games on Windows Mac Linux Android iOS BlackBerry and HTML all with the same code base Get Started Open Source libGDX is licensed under Apache and maintained by the community Contribute today Fork Us Donate Feature Packed Comes with batteries included Write D or D games let libGDX worry about low level details Features Super Fast Heavy emphasis on avoiding Learning Libgdx Game Development nd Ed – “Learning Libgdx Game Development” is a practical hands on guide that provides you with all the information you need to know about the Libgdx framework as well as game development in general so you can start developing your own games for multiple platforms You will gradually acuire deeper knowledge of both Libgdx and game development while you work through easy to follow chapters Learn Java Creating Android Games Using the Learn Java Creating Android Games Using the LibGDX library Become a real games programmer Create Games Using Java with the LibGDX Game Development Framework Instructor Goran Lochert Category Game Development Reviews reviews Take this course Overview Curriculum Instructor Reviews PDF Learning Libgdx Game Development PDF Learning Libgdx Game Development by Andreas Oehlke Free Downlaod | Publisher Packt Publishing | Category Computers Internet | ISBN Top LibGDX Tutorials Free D D Game Engine By using LibGDX I can produce games in Java that run on PC Android and iOS with very little additional work needed between the three of them” Craner released multiple games over years using LibGDX and shows us multiple graphs where he breaks down his financial return One thing he doesn’t have to worry about is paying for the engine and the license Imagine if Craner had to shell out Learning LibGDX Game Development by Nair Buy Learning LibGDX Game Development by Nair Suryakumar Balakrishnan Oehlke Andreas online on ae at best prices Fast and free shipping free returns cash on Learning Libgdx Game Development Oehlke Learning libGDX Game Development is a practical hands on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms You will gradually acuire deeper knowledge of both libGDX and game development while you work through twelve easy to follow Creating A Simple D Platform Game with libGDX It could also be used for someone who is interested learning libGDX Play all Share Loading Save Sign in to YouTube Sign in Creating A Simple D Platformer Game with libGDX Part Setup Learning Libgdx Game Development Packt Learning Libgdx Game Development is a practical hands on guide that provides you with all the information you need. I m not a professional game developer Not yet but there is progress I have some experience with Unity 3D but it isn t really what you would consider open source And you are a bit limited concerning the free version So as I heard of the open source project libgdx I thought that I should give it a tryOn my search for a good documentation on libgdx I stumbled across this nice book Even if there are many good tutorials and examples out therethere is nothing really detailed which helps you to get through a complete game development project This book starts with explaining how to install and configure eclipse to work with libgdx goes over to some game dev basics and helps you to start a new game project which is extended and throughout the book At the end you have a complete game called Canyon Bunny which should run fine on your android device Further there is a complete chapter about advanced parts in game development like particle systems physics with Box2D and shader programming Which are all well explained and added to the game example If you get stuck at some point there is also a great libgdx community which will help you outSo even if you are a complete beginner in software development or have some experience with java this book should help you to get trough


6 thoughts on “Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke

  1. says: Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke

    Read & Download Learning Libgdx Game Development Andreas Oehlke ´ 5 Free read Summary Ý PDF, eBook or Kindle ePUB free ´ Andreas Oehlke I recently got a copy of this book for professional purposes and thought to comment on it My conclusion after reading the book is that it’s well worth its money Do not hesitate much No matter if you are new to libGDX and looking for the pe

  2. says: Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke Summary Ý PDF, eBook or Kindle ePUB free ´ Andreas Oehlke

    Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke Andreas Oehlke ´ 5 Free read Read & Download Learning Libgdx Game Development I'm not a professional game developer Not yet but there is progress ; I have some experience with Unity 3D but it isn't really what you would co

  3. says: Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke

    Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke A good book that can help you in beginning game development using libgdx Recommended for anyone who is beginning game dev It provides a good example and a solid game architecture that one should follow Definitely a beginn

  4. says: Read & Download Learning Libgdx Game Development Summary Ý PDF, eBook or Kindle ePUB free ´ Andreas Oehlke Andreas Oehlke ´ 5 Free read

    Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke Summary Ý PDF, eBook or Kindle ePUB free ´ Andreas Oehlke Andreas Oehlke ´ 5 Free read I have some knowledge of programming but with this book I can go deeperThis book have good tutorials and some examples from the projec

  5. says: Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke

    Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke Read & Download Learning Libgdx Game Development I think this is an ok book to see what Libgdx can do The author goes through all the steps reuired to make a simple platformerI feel that crea

  6. says: Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke Andreas Oehlke ´ 5 Free read

    Pdf/E–book [Learning Libgdx Game Development] í Andreas Oehlke Each and every chapter introduces a new concept or twoSetting up your development environment The only topic which isn't fun Engine design Loading graphics level design and implementation Adding characters collectibles and power ups Options menus and home screens Adding special graphical effects Animating game objects an

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  • Paperback
  • 388
  • Learning Libgdx Game Development
  • Andreas Oehlke
  • English
  • 12 February 2020
  • 9781782166047